Notas detalhadas sobre The First Berserker: Khazan
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Nãeste sei se isso foi por questãeste intencional de design ou resultado de um erro, porém tenho a impressão do de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual o estúdio preparou — mas vale a pena insistir um pouco para passar dela.
Quem gosta de um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto este fato por de que nãeste há um Enorme mapa interconectado para explorar.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
O único detalhe cá é que as vezes possui um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso porque, apesar por ter características tais como combates punitivos e de que dependem natural do gerenciamento por estamina e ambientes com bom design e atalhos interessantes, eles não trazem todas as ferramentas de que ajudam a lançar personalidade ao game.
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Usando um visual finesse cell shading qual imita um anime, o game se destaca através maneira tais como usa seu sistema de habilidades para passar ao jogador a sensação do de que o protagonista é poderoso.
But The First Berserker: Khazan more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.